[Ammunition] Slight re-format to Ammo. That is all you need to do so your perk mod over-rides any ASM's perk edits. Items still sub-sort as before. Most of the spells use of Roman numerals has largely ended, except for a few lines. This may not be case for Mods or CC. Wasnt happy with the 1st pass and now they are consistent with the rest of the listings. If you use a PERK Mod, just place it below ASM-2020. -Creation Club expanded spells are not currently supported as I dont own any of the CC spell mods. [MISC] Extensive update in this category. Some slight nerfs, but again, balanced against top tier effect always in place. -All the Lunar weapons, got an enchantment level buff. Simple! Sigh. Books-Spells-Staffs-scrolls. Thanks to ulcf999 for allowing his permission to release this mod. Vanilla > Can invest 500 gold with a shopkeeper to increase his available gold permanently. The ASM version is bit lighter than Wep&Clutter. However this will only really come into play when transferring septims to a follower or opening a container. Named Robes are actually quite rare, and named SETs are rarer still. Same place in list. Moved Robes downward and gave them their own group. No idea how I managed to miss that one..... -Updated a lot of the effects formatting to improve consistency and uniformity. -So for example, a mod added nose-ring would likely end up as {JC} Nose ring, for example. Using levelers tower atm and its kind of too tempting to cheat haha, any other homes that auto sort from one chest all over the house? > Paralyzes target and inflicts <25> dmg/sec for <5> seconds. Also could be - Grilled, Fried, Baked, or Steak etc. I taught myself how to change weapon attributes the other day but this one is giving me a headache. Redid and streamlined a number of existing texts. Minor Change to skill books. Some spells ordering has been improved over and above the school of magic formatting. IE WACCF for example. Mostly DEST spells. I wanted to keep axes at the very bottom, and |X| does a better job than the technically correct, but awkward sounding 'Util'. The following mods were edited to match 2020.92. Merged and redid all dish-table type items into a single, coherent grouping. All chests and containers inside purchasable houses. [New] Added: Weapons Sub-sorting. -Opulent Outfits 7.1 (Major overhaul-the previous iteration was actually rather sloppy work on my part tbh). They are mostly lighter now, but offer less protection than non-craft pieces of the same set. With that said leave a Like, Comment, and Subscribe for more Skyrim content! A modX might place a location in Skyrim, but the mod itself, may be from land removed entirely from Skyrim. Do note there are still a fair number of keys from Skyrim that have not been sort mainly because I cant be arsed to do them all. [Quest] Yet more items with (Q) tags handed out. [Message] Added the missing offset for the 4 quest items in this category. Sorting by city, town or location is a superior way to organize keys, as opposed to by TYPE of structure they open, which was likely, less helpful overall. I’m on Skyrim SE on Xbox one and I’m looking for a mod that gives me tabs or something so I can look through chests better? A few minor changes to > SPELLS mostly. -All weapons\armor always have top tier effect. While sorting, BOSS checks for load order errors such as incompatibilities and missing requirements, and notifies you of any issues that it detects. Referring to that, it should be easy to see what you have, and have not read yet. Still organized same way as before, but looks less 'cluttered' now in the list. [Books] All the RECIPEs got re-tagged and formatted and moved to the BOTTOM of [Books] so they are no longer mixed in with the actual books. Changed the format for Lockpicks and Septims. 3 for Steel enchanted shields. Weapons and armor fixes already does this, but only partially. Ammunition. I have some ideas about a weapons sorting by 1h, and 2h that is a little different from what is in 2020.70, but I will be wanting some feedback on that before I decide what to go with as final. 2 edits to Candlelight and Mage-light to revert an (old) change to those spells attributes. Some optional s will require consistency updates, the main one being Bruma, possibly a few others. -Magic effect-Perks-Shouts. [Books]. This mod will not work with any other mods that modify the same items such as other sorting or weight mods. -Ordering is mostly the same, with some minor changes. -Updated a# of the Armor & Weap text. Soul gems are tagged as a craft item. -Many named-special-unique weapons, are now tagged with a * in their name. 15 Best House Mods In Skyrim Special Edition, Ranked. Will usually take a yearish off after modding extensively and playing for a while. Added the new 1h \ 2h to all the basic NON-enchanted weapons, and a few of enchanted ones as well. The Sorting Chest also features a quickstash option, which allows you to quickly store Ingredients, books, potions/poisons/food, soul gems and ores/ingots. Tweaked Skeleton Key and Lockpick formatting a little. [ASM] Eyeball revieved almost all the listings and made a few format consistency changes and format fixes, mostly in Armor and a couple Misc. They will appear just below Crossbows in list. An, Up-to-Date, Sorting and Display Mod Another Sorting Mod 2020 SSE is built on ulcf999s excellent, Another Sorting Mod(2013). I have LOOT installed in my Skyrim folder, and I do run the executable through mod organizer. (Vanilla). -Added additional and improved text for a few perks. The Serpent Stone effect text fix was supposed to go in an earlier update, but did not. Because the (empty) space looked a little awkward in the Quest Journal. [Misc] Redid all the Dragon Claw listings. Added a key, fixed a Ore typo and a few other minor edits. To further extend the changes in .30, Some reformting and re-ordering of Potions. Weapons sub-sorting has kind of been on the radar as well. Best player home mod with auto sorting? Mostly weapons in base file and optional files. Log in to view your list of favourite games. Fixed some typos, spacing etc. Mods that only change vanilla textures or meshes with no esp, wont conflict with. Cast it at a crafting station and it will link it to the Sorting System. Dawnguard Rune Axe for example. [New] Tagged and added a small# of no-drop quest items with their [Q] tag, where lacking. [ASM Critical Fix] - Fixed a blank armor piece > Dragonplate |b| Armor of the Knight IV. Open up the MCM Menu and select the "Add crafting station selection spell". Tired of having everything you own in that one disorganized chest? [New] Added KW support for Complete Crafting Overhaul Remastered. Crafting sub-sorting got a bit of a rework similar to recent changes in other sub-groups. not all, spells and related books text to be more compact. -Improved the names of a good# of notes and letters with improved details on, location, origins and subject matter. (minor). [ASM] Reviewed the entire Armor section for any out-of-place stat edits. [Weapons] Changed the |Util| tag(for axes-tools etc) to just >> |X|. Fixed a typo in (3) Stalhrim Armor listings. Revamped CRAFTING is not live (yet), but is planned for next update. Crafting jewelry still seperate with a reformat. [Spells] Improved the formatting of the two Turn Undead > Circle spells. PlayStation 3 Xbox 360 PC PlayStation 4. [Armor] Reworked a number of the Mage, Robes and College type robe listings a little. -Changed the format of CRAFT tag slightly. Not a school of magic, just to keep them ordered the way they need to be. These listings are NOT 100% complete at this time, and will be gone over in a more comprehensive way later on. They are faster, and do more damage regardless. It needs to sort exactly like the PC & NPC inventories, by type and alphabetical. The Elder Scrolls V: Skyrim. ALL optionals will need to update to the new format. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. IoW, it is more akin to heavy clothing, than actual armor. (Q) Most of these items use there vanilla names because renames *sometimes* cause minor issues with Journal text. Duplicate items with the same name, and conflicting. :), Press J to jump to the feed. [Fix] (Consistency) Most Necklaces and some generic jewelry, got weight reductions. In addition, these changes make it somewhat easier to integrate mod spells and effects. Really only notice this if you have a LOT of tableware in your inventory. Added 2 whole characters to Weapons - 1h and 2h. Note: Book items in this format [Q] with the quest tag on the RIGHT, means the item triggers a quest or is quest related in some way, but is NOT no drop, and can be traded or sold w/o restriction. There is no permission to use, or modify this content to create zero-weight versions, or any other modifications under any circumstances. Once the system is setup, dropping items into the sorting chest will automatically send out items into the containers you setup. Reformatted the Player Home Keys etc. Better chest sorting? [Magic Effects] Added couple new edits, and improved text of ~ 2 dozen more. To make these sort over and above their 1h, 2h, meant tweaking these weapons names a little. Whether they happen to aprove or not. I come and go when playing skyrim. Added additional sorting to Named weapons. Use that addon if you are using vanilla perks. Some items, mostly from the DLCs, still need to be accounted for, and will be once I do a proper, complete playthrough. Weapons Completed - ALL! However, I noticed while getting some mods ready that despite running loot and allowing it to sort plugins, and even using the sort button built into MO, none of my mods were actually being sorted. It was not an oversight. I have created a small odd-on file > Another Sorting Mod - No perk mods that will add these back in. These listings were somewhat interfering with {Robe} listings in a way that didnt quite sit well after a couple weeks of testing in game. Changed the {JC} Tag to |JC| to move them downwards. And to everyone that has caught typos or suggested improvements (which may or may not always get implemented) , or helped out in some capacity. Currently, only Dwemer and Draugr Weapons are 100% sorted this way. [Misc] Slimmed the '|BYOH| tag down to > '|HF|. In the example above, Sithis is the Alteration book 3 of (5). -Should eliminate, most, if not all confusion that may arise over load order issue. WIP til I get through them all. -Mineral items see some changes to weight. Edited a number of Robes and Clothing items for consistency. A proper overhaul of all vanilla armors, would likely realistically cut Imperial Light Armor at least in half. Exception: DLC and mods. Revamp and overhaul for the formatting of all SPELLS, and their corresponding: Like all recent updates, this makes the spells(and related), more uniform, simpler and offers better presentation. Spells now include a helpful bit of additional info in their descriptions: (Circle) Effect emanates from the caster outwards. [ASM] Rejigged the TURN UNDEAD lines formatting (again!). I am slightly new to playing Skyrim, have never played it. In addition to sorting above vanilla potions, the non-poison portions are now appended as { Crafted Xxxxxx of whatever }. Aetherius Chest Scrolls can be used to place the chest anywhere. Now I have this itch to start adding mods i dont really need like {Beyond Skyrim - Bruma SE} and other mods that might break my game and make me spend days trying to figure out a solution for. -Dishware > Tableware. So, bear with me while I look at doing weapons. Special items use the same *xxxx format as the weapons are using, so, it is more consistent in that regard as well. you know so its organized by types. It was assigned to 'College' Mage line of wear and has no enchantment of any kind. Keep in mind that BOSS is no longer supported by its developers, so it might not work perfectly well with the most recent Skyrim mods. Inventory will now sort in a logical and highly structured, but easy to follow format. These weapons are sorted more Armors are, rather than the all the other weapons. -Misc changes for a few items stats, mostly in MISC category. This was mostly done to keep clothes listing from getting mixed up between the jewelry items that also shared that same space. Made a number of edits to weight and or AC in a few places. The weight of the generic enc necklaces in particular, were not very consistent with one another. [Fixes] Corrected and improved a small# of typos, (mostly) in keys. -Restored the 2 perk edits in the NO PERK MOD addon and removed that file. The new format is as close to vanilla as I think I am able to get. -Added Missing Staff > Forsworn Staff to the mod. Reflecting on this, it seems vanilla has him rather under-dressed for the leader of the rebellion, yet WaCCF, imho, goes a little overboard. [Request] Chest sorting. Ive removed the tag 'Raw', because it causes sorting issues. - See note below. Improvements to MISC listings. -Cutting Room floor is no longer a hard requirement and has its own compatibility file. [ASM FIx]. Looking at his set, in vanilla it is Cloth. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. .c > 'Exceptional' Gems. How do I create a chest in Skyrim then put items into it using the Cre - posted in Skyrim Mod Talk: Hi there, I am very new to modding but only really want to do one thing at the moment, but do not understand how to do it. Skyrim is one of the most modded games of all time, with over 60,000 submissions on Nexus Mods … A scecondary benefit is, spell vendors tomes will be better organized so you can readily see what they have to offer, organized by schools of magic, rather than just alphabetical. If you can imagine it, chances are there's a Skyrim mod for it. Added new items not previously covered by the mod. Fixed the low weight of the Imperial LIGHT bracers, that only weighed (1), yet the leather bracers made of out of exactly the same material and AC, weighed 2. Most of these edits are very minor. -Tagged Valds Lucky Dagger. Clearly, the proofreader was on a break when this one was added to the game... [ASM Fix] Added a missing USSEP forward to a DG perk. -{JC} Created a 'new' tag for basic jewelry items > {Jewelcraft} This is intended to be the sort-all for vanilla AND any mod added decorative or cash\craft items. Identical Texture. NOT enchanted or named. Updated a lot of the Letters and Notes in terms of how some of them were worded. -Many key stats were averaged such as: weight, crit damage and raw damage. Only a few items changed actual location in lists, and even then only slightly. -All Ruined books are tagged as clutter now ~. This update is more aesthetically clean overall IMO and removes a lot of excess formatting from many listings. To this or any other game item were co-existing in the big picture additional... -The sorting for some raw crafting items to be a mod added nose-ring likely! Armor of the DragonSCALE armors weight a bit of a mess and,... 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